First off, let me just remind you that you have less than a day to vote for tomorrow’s content. I’ll be taking the results at midday GMT, and posting the appropriate stuff later in the evening. If you’ve yet to cast your vote I’d like to remind you that you can do that here.
Now that that’s out of the way, I’d like to spend a little of your time running through my experiences working on/with The Cannon. I vaguely recall the day when Chris explained to me that he was planning to create a game, and whether I would be interested in helping-though helping was used very loosely. As time went on I eventually saw a build of the game, and it looked rough. I couldn’t tell the difference between robots, pirates or zombies which is quite a bad thing to get confused over but as the time passed things got easier to differentiate and my skill improved.
The strongest memory I have of that early game, other than how vastly different it looks now, is spending a long time setting up the connection between my computer and the XBox to test the game, only to do something stupid in the game and it essentially break. This happened more than I’d like to admit, but on the plus side (in my mind at least) my stupidity eventually lead to a significantly less buggy game. I also like to take some credit for how “Waves” worked out, since after a lot of pestering from me Chris added the countdown type thing between different waves. Maybe everyone hates that but for me that’s a staple of any wave based tower defense. Come to think of it, all my suggestions ended up being very minor tweaks that Chris probably planned on doing anyway. e.g. Being told how many medals you’ve unlocked, what difficulty setting you’ve got selected etc. which in extra hindsight was actually just me asking Chris to make the game easier for me to interact with. As a testament to how much playability the game actually has, I actively won the 4 hour medal on 3 occasions, and that obviously wouldn’t include before medals were introduced and still I enjoyed flinging pirates this way and that.
In regards to the voice of Brigadier Sasquire, I will say this; I personally am disappointed with how it ended up, both Chris and I had come to the conclusion that the gruffer voice (the one who asks if you’re ready and gives the post game comment) was significantly better than my own natural voice. The problem was however that after reading just one of the tutorial screens through a couple of times my throat was wrecked and I couldn’t talk normally, let alone in a crazy gruff way. Apparently I also had a tendency to pop the microphone, which is not the best of things and so with much disappointment I (and perhaps we) settled for something rather than nothing. The odd thing is, when I first demoed the voice to Chris and he was happy with it it was significantly less gruff but over time the way in which I prepared myself became almost a parody of itself and it got gruffer and gruffer such that I couldn’t do it any other way.
Anyway, I think that’s enough about me talking, and probably enough of me talking anyway.